
If I recieve enough feedback that something feels too difficult, or too easy, I may change things. I don't like how difficult this NPC is to recruit! Can you change it? My workflow depends on what I have inspiration to do or ideas for, but if you have a request, please post it in this subforum!


Please check the progress sheet for hints on how to recruit each NPC and what conditions they have. I can't figure out how to recruit this NPC. If they're not on the sheet, they're not recruitable. I'm not going to answer comments that ask this, so check the sheet if you want to know! Follow the dialogue tree and fufill what they need to recruit them to have them join you.Īny and all NPCs that are recruitable within the mod will be on the progress sheet, which you can find here. Once you have some, find an NPC you want to capture and is usable in the mod, knock them out or attack them until they're unconscious, then take them to your cage and talk to them when they're awake. You will need to have prisoner cages built within your base to use this. If you'd like to see what is being worked on this month, please check this sheet! Planning & Progress Sheet - You can also find hints for how to recruit each character here! Mod will be updated on the 28th of every month, and sometimes will get a mini update on the 14th. If there's any typos/grammatical errors or the like, feel free to inform me!įor a changelog of recent updates, please see the change notes on the right. This mod uses almost all original dialogue with hopefully decent variety and writing structure. There should be about a 1 hour cooldown between most recruit attempts in in game time. The mod will also make some races playable on a new game, as a result of allowing them to be recruited. You can try as many times as you like, however the chance to join is low, and many have specific conditions to fufill before you can recruit them.

This mod gives you the ability to recruit captured prisoners that you disarm. Workshop icon render kindly provided by Schris.
